12/1/2020 Can You Join Multiple Guilds In Oblivion
Almost all NPCs and Creatures in Oblivion belong to one or more factions. These faction memberships control the dispositions of all NPCs and creatures, both towards the player and towards one another. In addition, NPC dialogues can be determined by faction memberships, as can some game scripts.
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For The Elder Scrolls IV: Oblivion - Game of the Year Edition on the PlayStation 3, a GameFAQs message board topic titled 'Can you join Multiple guilds?' For The Elder Scrolls IV: Oblivion - Game of the Year Edition on the Xbox 360, a GameFAQs Q&A question titled 'Can you join multiple guilds?' Oblivion: Multiple guilds Elder Scrolls. Spoiler: You will only be kicked out if you are actually on a thieves guild mission. All you have to do is finish the mission you are on, make sure you don't talk to the person who gives them out, so you don't pick up another one, and then go and kill someone. Technically, The Arena is not a guild, but some may consider it one. Each Guild, is built around various members (NPCs) and rules. If you break any of these rules, you.
Can You Join Multiple Guilds In Oblivion 3
But like others say, you can only join the Imperials or Stormcloaks. If you wish to join the others it's your choice. There's no sign that says you can't. It just depends what you want to do. I leveled up in my warrior class to 100, then I worked on my mage and thief skills (also use the stones they help).
In Oblivion, your character can be a member of more than one guild or faction at a time. A player can even be in every faction at the same time, without penalty (this is in contrast to Morrowind, which involved both prohibition and disposition penalties for faction membership; part of 100% Completion in Oblivion is achieving the highest rank in every faction).
Faction memberships (your character's and those of the NPC) fundamentally determine who will attack the player (or one another), and who will act as allies. This is accomplished via the faction disposition modifiers. Most factions have predetermined disposition modifiers towards various other factions: positive modifiers for factions towards whom the faction is friendly (including members of the same faction), and negative modifiers for enemy factions.
Another purpose that factions serve is giving ownership to various items. For example, when you join the legal guilds (Fighters Guild and Mages Guild), you will gain ownership of most of the guilds' possessions, and may take them right underneath the guild members' noses. NPCs also have factions so that large numbers of people may enter and exit doors without trespassing.
Frequently, the game storyline or NPC dialogues also provide information about a character's guild memberships. However, at times the story-based guild memberships are different from the faction memberships defined for that character in the construction set. In particular, most NPCs associated with the Arena and Dark Brotherhood have significant discrepancies between their faction memberships and the game storyline. The faction memberships listed on the site are always the character's official faction memberships as taken from the construction set, because these are the only memberships that will affect the NPC's behavior. Any discrepancies with the game storyline will be described in the notes on that NPC's page.
Major Guilds[edit]Oblivion Guild List
These are the five main factions (Guilds) that the player can join; many NPCs also belong to one of these factions. Each faction has an associated questline. Completing the quests allows the player to advance in rank through the guild. On the Xbox 360 version of Oblivion, with the rank advancements come achievements.
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Minor Guilds[edit]
These are the only other factions that the player can join during the game. Membership is typically obtained as a reward for completing a quest. Most of these guilds offer some sort of benefit but no additional quests.
Other Factions[edit]
A full list of all factions (including those not available to the player), along with their members and interrelationships, can be found at the pages below:
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Quick Walkthrough[edit]
Detailed Walkthrough[edit]
There are three ways to find out about the existence of the Thieves Guild; the first is simply by accident, the second involves some detective work, and the third is by casual conversation.
The Budding Thief[edit]
Raise your bounty somehow, and allow the guards to catch you and send you into prison. Shortly after being released (this may work if you escape) from jail you will be approached by a representative of the Thieves Guild, informing you of a meeting due to be held at the Garden of Dareloth in the Waterfront District at midnight.
The Detective[edit]Joining The Thieves Guild Oblivion
While traveling around the Imperial City you'll notice a lot of wanted posters around. Reading one will inform you of the Gray Fox, a master thief greatly wanted by the city guards. This adds a new topic for conversation with residents of the city. Talk to people and they will tell you that the beggars are the eyes and ears of the Gray Fox. Heading to the Waterfront District is the best way to find some beggars to question. Initially, they will claim the Gray Fox is nothing but a rumor, but after some persuading they will reveal the information about the meeting at the Garden of Dareloth in the Waterfront District held at midnight.
The Conversationalist[edit]
Go to Bravil and look for City-Swimmer, the Argonian. Talk to her about Bravil and you'll be taught a lesson about the law-abiding citizens of Bravil. You'll be offered two responses. Choose the second one: 'Gosh. Thieves Guild? What's that?' Afterwards, you'll have a new conversation topic available: 'The Gray Fox'. Pick that and, like with the beggars, you'll be told to be at the Garden of Dareloth in the Imperial City at midnight.
Depending on how far along you are with the main quest, she may not offer you the above response. Instead, she will refer to the Oblivion gate outside of the city, and say something about the fate of Kvatch.
Notes[edit]
Journal Entries[edit]
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